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This is a submission to
DAE Game Projects 2026
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Devlog
Submission to DAE Game Projects 2026
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Labyrintigo
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Devlog
Dev Log #11 - Release!
May 25, 2026
by
Robert Poot
Greetings, dear Labyrintigo enjoyers! With this final update, we're pleased to announce the proper LAUNCH of Labyrintigo! Everything that we wanted the game to have is available for you to download an...
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Dev Log #10 - Polishing Labyrintigo
May 18, 2026
by
Robert Poot
Howdy all! Another week has passed, thus we return with an update on the now officially named Labyrintigo ! We're in our last few weeks of development and have entered our polish phase, where we now t...
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Dev log #9 - Thus Ends our Second Sprint.
May 12, 2026
by
Robert Poot
Greetings Labyrinth enjoyers! This week we've finished up our second and production sprint! We're happy to say that all features we wanted in the game have managed to be implemented, though some of th...
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Dev Log #8 - A little slowed down
May 04, 2026
by
Robert Poot
Greetings! Another week's gone by, so we're back with another update on Labyrinth! The past week was a bit more troublesome, with one of our members having had eye surgery, causing him not to be able...
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Dev Log #7 - Second Sprint Go!
April 27, 2026
by
Robert Poot
Greetings and Salutations! Another week has passed and so we're back with a Labyrinth update! IN game a lot has changed, as we've finally implemented most of our textures & colour, alongside several g...
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Dev log #6 - The End of Our First Sprint
April 20, 2026
by
Robert Poot
Hey all! We've returned from our Easter break and are here to give you an update on Labyrinth. The Art Our art team has made some strides: The composition of the environment has been modified slightly...
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Dev Log #5 - Sailing Along Production
March 23, 2026
by
Robert Poot
Greetings! Another week has passed and we've made further strides in the development of Labyrinth! We're sailing along production for now, without encountering any major issues so far. Let's pray it s...
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Dev Log #4 - A Production Start
March 17, 2026
by
Robert Poot
Greetings! We've officially left prototyping and started production! We've taken what we've learned in Prototypîng and started applying it in a clean build. We've run into some issues here and there,...
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Dev Log #3 - The Final Prototype
March 10, 2026
by
Robert Poot
This week will be a bit of a shorter update, as we mainly worked on stuff behind the scenes like our Art Bible and other internal documents, to make sure our production flows easier in the coming week...
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Dev Log #2 - Prototyping and Testing
March 03, 2026
by
Robert Poot
Another week has gone by, so here we are with another update regarding Labyrinth! Each of us has spent time looking at different parts of the game and how we should refine and approach our concept bef...
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Dev Log #1 - Greetings and Salutations
February 23, 2026
by
Robert Poot
#DevLog, #Labyrinth, #PvP, #DAE
Greetings and Salutations! After defiling a statue of Aphrodite in a drunken stupor together, the gods saw fit to punish you and snatched you away to a recreation Of King Midas' Labyrinth, Minotaur an...
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